Yandex Museum will once again hold a «Demodulation» — a festival about the history of technology, the human mind and progress.
— Andrey Zaretsky and Alexander Trukhanov, co-authors of both books.
— Elina Desyatnik, artist and illustrator of "Professor Fortran's Encyclopedia".
— Igor Oleynikov, illustrator of the book "And I Was in a Computer City", formerly an animation film production designer. Winner of the Hans Christian Andersen Prize.
— Lyudmila Antonova, editor of "Professor Fortran's Encyclopedia", founder of the Vita-Press publishing house.
— Andrey Zaretsky and Alexander Trukhanov, co-authors of both books.
— Elina Desyatnik, artist and illustrator of "Professor Fortran's Encyclopedia".
— Igor Oleynikov, illustrator of the book "And I Was in a Computer City", formerly an animation film production designer. Winner of the Hans Christian Andersen Prize.
— Lyudmila Antonova, editor of "Professor Fortran's Encyclopedia", founder of the Vita-Press publishing house.
Submit entries through our website: demodulation.retroscene.org. If you encounter any issues with registration, reach out to us via email at museum@yandex-team.ru. Please include your Telegram, Discord, or WhatsApp handle, in case we need to contact you promptly.
— Is of low quality (all projects must pass preselection).
— Has been previously published.
— Violates Russian Federation laws.
— Contains obscene, offensive, political, religious, or other content that could hurt people’s feelings.
— Uses copyrighted materials.
Music for computers with AY/YM, Pokey, SID, or similar sound chips, as well as one-bit digital modules (beepers).
— We accept only original works. No cover versions of popular or commercial music. If your entry contains materials from other authors, ensure you have the rights to use them.
— A project is accepted as a launchable module or as a source file for the corresponding editor.
— If possible, attach an MP3 or OGG version that we can post on our website during voting and after the competition.
— Maximum duration: 2 minutes.
— Only one entry per author will be accepted.
Music using digital samples for computers capable of playing MOD, XM, S3M, IT and SunVox modules.
— We accept only original works. No cover versions of popular or commercial music will be accepted. If your work contains materials from other authors, ensure you have the rights to use them.
— A project is accepted as a launchable module or as a source file for the corresponding editor.
— If possible, attach an MP3 or OGG version that we can post on our website during voting and after the competition.
— File size must not exceed 4 Mb.
— Maximum duration: 2 minutes.
— Only one entry per author will be accepted.
Graphics competition in various text modes (ANSI, ASCII, ATASCII, PETSCII, SPECSCII, or teletext graphics).
— Use only the standard color palette intended for the selected mode by default.
* ANSI: 80 horizontal characters, unlimited height.
* ASCII: 80 horizontal characters, unlimited height.
* PETSCII: 40 horizontal characters, unlimited height.
* SPECSCII: 32 horizontal characters, unlimited height.
* ATASCII: 40 horizontal characters, unlimited height.
* Teletext level 1: 40 horizontal characters.
— We accept only original works. If your work contains materials from other authors, ensure you have the rights to use them.
Graphics for historical 8- and 16-bit platforms with significant graphical limitations.
— We accept only original works. No copying, tracing, remaking, or direct redrawing of previously published works or portions thereof. If your work contains materials from other authors, ensure you have the rights to use them. As long as these conditions are met, any technical means can be used to process the work.
— You may use any software (but not hardware) tricks to enhance graphics, such as Multicolor, GigaScreen, MacroScreen, border effects, etc.
— Submit works in the original format of the computer for which they were made, or as an executable file.
— If possible, attach a PNG version that we can post on our website during voting and after the competition.
— To verify authorship, please upload at least three intermediate stages of work.
— A maximum of two works per author will be accepted.
Graphics for historical 8- 16- and 32-bit platforms with minor graphical limitations.
— We accept only original works. No copying, tracing, remaking, or direct redrawing of previously published works or portions thereof. If your work contains materials from other authors, ensure you have the rights to use them. As long as these conditions are met, any technical means can be used to process the work.
— Select a screen resolution of no more than 800×600 — or exactly 1280×256 pixels. Use 4096 colors or fewer.
— Submit works in the original format of the computer for which they were made, or as an executable file.
— If possible, attach a PNG version that we can post on our website during voting and after the competition.
— To verify authorship, please upload at least three intermediate stages of work.
— A maximum of two works per author will be accepted.
Graphics for any modern platform with no graphical limitations.
— We accept only original works. No copying, tracing, remaking, or direct redrawing of previously published works or portions thereof. If your work contains materials from other authors, ensure you have the rights to use them. As long as these conditions are met, any technical means can be used to process the work.
— To ensure your image displays properly, please create it in the FullHD format (1920×1080 resolution).
— File format: PNG or JPG with maximum quality.
— To verify authorship, please upload at least three intermediate stages of work.
— A maximum of two works per author will be accepted.
Intro for historical 8- and 16-bit platforms with low performance.
— Maximum duration: 1 minute, excluding loading, unpacking, precalculation, etc.
— If the intro lacks a clearly defined ending, please indicate when it should finish running. Otherwise, we will decide when to end it.
— Size: 256 bytes, not including the loader.
Intro for historical 8- and 16-bit platforms with high performance.
— Maximum duration: 1 minute, excluding loading, unpacking, precalculation, etc.
— If the intro lacks a clearly defined ending, please indicate when it should finish running. Otherwise, we will decide when to end it.
— Size: 256 bytes, not including the loader.
Intros for modern computers (PC x86/x64: DOS/Windows/Linux/macOS/MBR, Raspberry Pi ARM: RISC OS/Linux), browsers, 5th generation consoles, or fantasy consoles (TIC-80, MicroW8, PICO-8, Processing).
The intro cannot be larger than 256 bytes (including the header).
— Maximum duration: 2 minutes, excluding loading, unpacking, precalculation, etc. For content-rich intros, the maximum duration can be increased at the author's request. If the intro lacks a clearly defined ending, please indicate when it should end. Otherwise we will decide when to end it.
— We prefer (but it is not mandatory) that the intro can be ended by pressing the Esc key.
— If you need to use emulators, add a BAT file to the archive with your work to run it in fullscreen mode. We strongly recommend that you add a customized emulator, including configuration files.
— If an additional software environment (SDK, drivers, etc.) must be installed, please let us know in advance. For Linux, we recommend you include an SH file for installing the required environment.
— We will launch browser intros locally. Additional plugins, as well as Flash, Silverlight, and AdobeAir, are not allowed. Your program cannot load any data from the internet.
— When uploading your submission, we recommend entering the following in the "Comments for the admins":
a) Hardware and software requirements for proper performance. For example, version requirements for the emulator, browser, or OS. Indicate whether your intro should be run directly on hardware or in an emulator, and other similar information.
b) A video link so that we can confirm it runs correctly. If we don't have the necessary hardware or correct OS, we will use your video. You can find quality recommendations in the General Rules.
If there are enough submissions, we will divide the competition into two parts: one for native platforms and one for fantasy consoles.
Demo for historical 8- and 16-bit platforms with low performance.
— Maximum duration: 5 minutes.
— If the demo lacks a clearly defined ending, please indicate when it should finish running. Otherwise, we will decide when to end it.
Demo for historical 8- and 16-bit platforms with high performance.
— Maximum duration: 5 minutes.
— If the demo lacks a clearly defined ending, please indicate when it should finish running. Otherwise, we will decide when to end it.
Demo for modern computers (PC x86/x64: DOS/Windows/Linux/macOS/MBR, Raspberry Pi ARM: RISC OS/Linux), browsers, 5th generation consoles, or fantasy consoles (TIC-80, MicroW8, PICO-8, Processing). There is no limit to the demo size.
— Maximum duration: 5 minutes. For content-rich demos, the maximum duration can be increased at the author's request. If the demo lacks a clearly defined ending, please indicate when it should end. Otherwise we will decide when to end it.
— It must be possible to end the program by pressing the Esc key.
— If you need to use emulators, add a BAT file to the archive with your work to run it in fullscreen mode. We strongly recommend that you add a customized emulator, including configuration files.
— If an additional software environment (SDK, drivers, etc.) must be installed, please let us know in advance. For Linux, we recommend you include an SH file for installing the required environment.
— We will launch browser demos locally. Additional plugins, as well as Flash, Silverlight, and AdobeAir, are not allowed. Your program cannot load any data from the internet.
— When uploading your submission, we recommend entering the following in the "Comments for the admins":
a) Hardware and software requirements for proper performance. For example, version requirements for the emulator, browser, or OS. Indicate whether your demo should be run directly on hardware or in an emulator, whether additional flags are needed for browsers (such as the --allow-file-access-from-files flag), and other relevant information.
b) A video link so that we can confirm it runs correctly. If we don't have the necessary hardware or correct OS, we will use your video. You can find quality recommendations in the General Rules.
If there are enough submissions, we can divide the competition into sections: for example, New-school 4K (64K) intros and New-school demos.
Low-resolution graphics (32×24 pixels, 53 colors) for the ZX Spectrum computer are created in real time based on a specified theme. During the festival, we will announce the theme, the time allotted for completion, and the submission process for the works. So, come prepared to participate.
A competition of programmers to create visual effects in real time. Within 25 minutes each of them has to write a GLSL/HLSL shader from scratch that will impress the audience.
— The competition is held in two stages: firstly, a qualifying round, in which all participants program simultaneously, then the authors of the three most spectacular effects compete for first, second and third place.
— Each bout lasts 25 minutes.
— For the competition at partyplace, participants receive computers that are identical in parameters. Programming is carried out only in Bonzomatic environment without using any other software tools, as well as mobile phones, notepads and other cheat sheets.
— A set of textures will be provided for each round.
— The winners is determined by the audience immediately after the competition.
— You can sign up for the competition until 11.08.2023 by emailing museum@yandex-team.ru with the "Shadershow Battle" subject line.
— Remote participation is allowed.